MMO Engine - GameMaker
A downloadable tool for Windows
Get this tool and 9 more for $9.99 USD
Buy Now$14.99 $11.99 USD or more
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- Keyboard press networking send, instead of every frame.
- Server sided moving enemy.
- Player vs player.
- Global chat.
- Coordinations are updated every while if any problem happens.
- Smart double login protection.
- Login to last joined room.
- Normal EXP gained from hitting monsters and more EXP when they die.
- Town safe zone.
- 5 Attack spells.
- 3 Heroes.
- Accounts registration, and other information saved to ini files in server.
- Mostly commented, See Notes.txt in project for information.
- Simple code and not hardcore.
- Works online if you portforward.
- Pure GML networking.
- Players can only see each other in same room.
- Made with no extensions works on all platforms [Use network_socket_ws in HTML]
How to use:
Step 1: Start server.
Step 2: Open another game and start client as many as you want.
If you want to test it online through portforwarding, Server port is open on "9333" on TCP
Discord: https://discord.com/invite/khJZMbKGRr
Status | Released |
Category | Tool |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Bukmad |
Made with | GameMaker |
Tags | GameMaker, gamemaker-studio, gml, gmz, MMORPG, Multiplayer, online, online-multiplayer, source-code, sourcecode |
Average session | A few seconds |
Purchase
Get this tool and 9 more for $9.99 USD
Buy Now$14.99 $11.99 USD or more
On Sale!
20% Off
In order to download this tool you must purchase it at or above the minimum price of $11.99 USD. You will get access to the following files:
MMOEngine.yyz 16 MB
MMOEngine2.3.yyz 16 MB
Download demo
Download
MMOEngine.zip 9.5 MB
Comments
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Didn't try opening too many server but I tried opening one server with many ports they can allow more than 1024 for one port you can open 5 ports which is like 5k players, if the player couldn't connect increase port by 1 and connect till it finds the open one
I see you've written that it uses pure GML... Does that mean the player limit is 1024?
You can dodge that by opening too many ports that allows more than 1024 and they can also communicate to each other with one server.
I didn't download it yet, but based on it's features, it looks like an optimal engine. I wonder how good the chat function works, i.e. "ê" but chat is not a priority to my multiplayer game now.